AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on Unified Platform in UAE Q2 2022
Discover the performance trends of the top 5 hypercasual games in the UAE during Q2 2022, with insights on weekly downloads, revenue, and active users.
The second quarter of 2022 saw notable trends in the performance of the top five hypercasual games on a unified platform in the United Arab Emirates. Here’s a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Tall Man Run from SUPERSONIC STUDIOS LTD experienced a substantial surge in weekly downloads, peaking at 36.3K in early May. Despite some fluctuations, the game maintained a strong presence with over 10K weekly downloads by the end of June. Weekly revenue saw modest increases, reaching up to $49 in late May, while weekly active users peaked at 81.6K in mid-May and gradually declined to around 38.3K by the end of the quarter.
Bridge Race, also by SUPERSONIC STUDIOS LTD, showed a consistent increase in weekly downloads, hitting a high of 17.6K at the end of May. The game's weekly revenue remained relatively stable, peaking at $43 in late May. Active users for Bridge Race increased steadily, reaching a peak of 58K in early June before a slight decline to 52.7K by the end of June.
Count Masters: Crowd Runner 3D from Freeplay LLC maintained a steady performance in weekly downloads, averaging around 12K with minor fluctuations. Weekly revenue peaked at $61 in early May. The game’s weekly active users peaked at 45.6K in mid-May and saw a gradual decline to around 36.3K by the end of June.
Deliver It 3D by Voodoo saw a notable peak in weekly downloads, reaching 21.4K in early May. Weekly revenue showed a peak of $65 in early May. The game’s weekly active users reached a high of 47.6K in early May and gradually declined to around 32.3K by the end of June.
Going Balls from SUPERSONIC STUDIOS LTD had a strong performance in weekly downloads, peaking at 12.4K in early May. Weekly revenue fluctuated, reaching up to $74 in late May. The game maintained a steady number of active users, peaking at 53.1K in early May and slightly decreasing to around 48.3K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.